1. How do I get out
of here?
This is the most common question I'm asked, and by far the most sensible.
If you want to swim back to the Zzap! Contents page, click here.
If you want to leap, salmon-like, to the Commodore 64 section of this hopeless
site, click here. If you want to
beach yourself on this lamer's home page, click here.
Alternatively, try tickling various parts of my body.
2. Did Lloyd Mangram really
exist?
That's the first time anyone has ever asked me that. It was all so long ago
now, and we tank-based creatures have such short memories; however, from what
I recall, Lloyd was not a real person (nor, before you ask, was he
a fish). He was invented by writers on the peculiarly-named Spectrum magazine,
CRASH, before unleashing his talent for verbal abuse on Zzap! Some claim his
poisonous outpourings where honed by whoever happened to edit the magazine
at the time; recently however, I came across a photograph which claims to
be of the real Lloyd. I am not sure
what to make of this. A lovely hat, perhaps.
3. Was Gordon really that
fat?
Yes. Here is the evidence.
4. Are the old Commodore 64
games as good as modern PC Games?
The only games I ever enjoyed were adventuresit was
all my fins were really fit forso I'm in no position to make an informed
comment. However, after consulting my friend Herman the Pterodactyl, I have
agreed to release the following statement: "A few C64 games have stood
the test of time, and are just as enjoyable as the modern releases; most haven't,
and aren't."
5. Who was...?
Who was what? Don't ask me vague questions like that. They get on my gills.
6. OK... Who was Chuck Vomit?
That's easy. Chuck Vomit was none other than that mad mistress of mirth and
merriment herself, Kati Hamza. Wasn't the likeness obvious? And while we're
talking about characters in the adventure section, the White Wizard was a
fish fancier called Steve Cooke, The Harlequin was marine maestro, Nik Wilde,
and... I forget the rest.
7. What are your all-time favourite C64 games?
The one I really enjoyed was Fish, though I never managed to get out of the
bowl; and I did play some of the Codmasters games. However, if it's Gordon
Houghton, Kati Hamza, Paul Glancey or Robin Hogg's favourite games you're
after (though I don't know why you'd want to bother), click here.
8. Was there anything else in Ludlow beside
the Zzap! offices?
Yes: an off-licence where Gordon stocked up on crisps and sweets. Also, a
boarding house called Mary's, where most reviewers ended up living at some
time or other; a restaurant called Aragon's that served pizzas and programmers,
and a castlenot one of those nice, small plastic ones, though.
9. Whatever happened to Julian Rignall?
This kind of information was covered in depth at Maff Rignall's
excellent Where are they now? site, before its sad demise. However, as an
alternative, you can visit my friend the pantomime horse's Where
are they now? page, which is laid out in a nice table, and is a lovely
green colour, but has little else going for it. Incidentally,
if you know the whereabouts of anyone not on either of those lists, contact
the fat one.
10. Can I have a short answer to this question?
Yes.
11. Were there any reviews you regret?
Indeed there werein particular a rather fishy product called Hawkeye,
by Thalamus. A high-80s game, if you were in a good mood and feeling generous,
but no way a Gold Medal. I will take that review with me to Davy Jones's Locker.
Or I'll forget it in seven seconds' time.
12. What were you doing before Zzap!?
I have a memory of being inflated, and of waking in a place called "Ludlow";
but before that it's all a blur. Gordon Houghton was bumming around his home
town of Blackburn, after a thankfully brief stay at university; Kati Hamza
did the same, but immediately preceded Zzap! by working for an advertising
company in Shrewsbury; and Paul Glancey was helping people in a software shop
in the north-east. I can't be bothered to tell you about anyone else. It's
way past my feeding time, you know.
13. Why was there no Katakis cover tape on
issue 42?
I have no idea. I was relaxing in the Mediterranean at the time. However,
I am informed that Activision, holders of the official R-Type licence, thought
they had a case for legal action against US Gold, publishers of Katakis, an
R-Type style game. To cut a long fillet short, the Katakis cassette was regarded
as promotional material, was pulled from the magazine, and was replaced by
the miserable Time Tunnel. Pity Paul Glanceyhe had to deal with it all.
14. "Maff Evans"a pseudonym,
surely?
Your suspicions are correct. Maff's real name was Aloysius de Gruchy.
And while we're talking pseudonyms, Paul Sumner started life as a guy named
Dominic Handy, who later edited CRASH. He acted as an 'extra' Zzap! reviewer
during staff shortages.
15. How would you describe your time at Zzap!?
Lovely. And special. A bit cheeky, too. Hairy in patches; soft and squidgy
in others. In all, an experience no young fish should be without. If you want
anyone else's opinion, check out the Zzap!
Towers pages, if this idiot has bothered to put it online yet. Which he
probably hasn't.
16. What were your least favourite C64
games?
I found it difficult to load up many CRL games without
laughing... Dragon's Lair on cassette stank like a week-old dead squid...
The Prince, a rare budget game from Firebird, was just plain bad... There
were so many... If you have a top 5 worst games list of your own, send it
in and I'll get El Gordo to put it up on the C64 page.
17. Who was the nicest programmer you met?
Martin Walker. I don't know anyone who said a bad word about Andrew Braybrook,
either.
18. What was the first Zzap! issue you ever
bought?
The one with Gauntlet on the cover (20). Then I bought all the back issues,
complete with maroon binders, and continued to collect Zzap!s until I had
a complete set from 1-50, all in pristine condition. Then I realised I couldn't
read, so I threw them all away.
19. What happened to The Terminal Man?
Rumour has it that a) Oli had the flu and was too exhausted to continue; b)
an unfavourable Zzaptionnaire (a bit like this one) suggested that The Terminal
Man was unpopular; c) he had tremendous work commitments anyway; d) a piranha
damaged his drawing finger. Whatever the truth, you can see some scans of
this fine piece of graphic artistry at The
Def Guide.
20. Which was your favourite issue? What was
your favourite part of the magazine?
Don't think you can sneak two questions past me like that: I may be inflatable,
but I'm not an airhead. Luckily for you, the answers are easy, so just this
once I'll let it go... OK. Favourite issue: Christmas 1988. Even Gordon did
some work on that... And favourite part? Aside from the reviews, the Scorelord.
A great character, though sadly fictional.
21. When did you first encounter the Commodore
64?
1984, when I was a mere haddockling, gliding my way through the briny.
22. Why did Zzap! include Amiga games?
Because we couldn't get the software for free any other way... Hang on, that
wasn't it. It was because we felt the C64 reviews were running dry, but the
Amiga wasn't yet established enough to have its own magazine. We hoped that
Zzap! C64/Amiga would eventually spawn two separate mags, Zzap!64 and Zzap!Amiga...
They told me to say that.
23. What's your opinion on emulation?
There's nothing like the fresh smell of the ocean spray; emulators just don't
come close. However, the Commodore 64 emulation scene is pretty good. See
the C64 page for details.
24. Who wrote Issue 50's editorial?
Not the Fat One, that's for sure. His original editorial and masthead (that's
the bit detailing the staff) were usurped moments after his departure. Sadly,
both are now lost and El Lardo is unable to recall them, like so much else.
25. Did you enjoy the shows, such as the PCW
show?
Yes. There were never enough ants' eggs or fish flakes to go round, of course;
but it was an enjoyable experience meeting the people who read my efforts.
Gordon only attended one show, but describes at as 'lovely'. Kati doesn't
remember any of it. It's sad to see someone in such a state of denial.
26. Why did most of the staff continue on
in the games industry after Zzap!?
It was all they were qualified to do. I tried suggesting they do some real
work for a change, such as sucking food off the sea bed, but the only thing
they were any good for was waggling a joystick and tapping a few keys now
and then. Get a career, I told thembut would they listen? No.
27. Will there ever be another issue of Zzap!?
Funny you should ask that, because Old Blubberbut was involved in the Zzap!
107 Project. This was a 36-page special put together by a group of fans
from all over the world: it was packed to the gills with reviews of recent
software, a few fishy features, and piscine regulars such as the Scorelord
and the Rrap. Click on the link to find out more; though frankly, I think
I've already answered your question more than adequately.
28. Do you have anything else to add?
No. Do you?
As a former editor's assistant, I am often asked 'Why didn't you leave Zzap!
much sooner?' Unfortunately, my lawyers have advised me against giving an
answer to this question, on the grounds that I don't have one. However, there
are many questions about Zzap! which I can answer; and what's more,
I'm going to. And this page is the proof: everything you ever wanted to know
about Zzap!, apart from the things I've left out because I didn't know you
wanted to know them. Incidentally, if you do have any more questions, you
can email me courtesy of that fat git who cleans the tank out:.
If I know the answer, I'll stick a reply on this page as soon as I can.
Ken D Fish